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Game maker studio 2 documentation7/3/2023 The update expands on these slightly, allowing to chain the together. normal array operations: val = an_array an_array = val // non-copy-on-write operations: an_array = val // same as array_set(an_array, index, val) // ds_map: val = a_map // same as val = ds_map_find_value(a_map, key) a_map = val // same as ds_map_set(a_map, key, val) // ds_list: val = a_list // same as val = ds_list_find_value(a_list, index) a_list = val // same as ds_list_set(a_list, index, val) // ds_grid: val = a_grid // same as val = ds_grid_get(a_grid, x, y) a_grid = val // same as ds_grid_set(a_grid, x, y, val) GameMaker has long allowed for a handful of "accessor" shorthands, This covers the syntax itself, how it works, and what you can do with it.Īlso included is a list of breaking changes and how to get around them. It seems like a great time for a blog post going over the numerous syntactic additions. With GameMaker Studio 2.3 update out for a bit now
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